The Economics of a Video Game

From the Series Economics of Entertainment
  • Interest Level: Grade 5 - Grade 9
  • Reading Level: Grade 6

The video game is fresh out of the packaging - but what happened before that to get that game into your hands? The Economics of a Video Game takes a fascinating look at the production process and financing of a video game. Various links in the economic chain include development of a prototype, pitching the game to a publisher for funding, development of the software by designers and programmers, testing, advertising, trade shows demonstrations, packaging, and distribution.

Format Your Price Add
978-0-7787-7970-4
$25.95
978-0-7787-7975-9
$11.95
978-1-4271-7984-5
$31.00
Interest Level Grade 5 - Grade 9
Reading Level Grade 6
Age Range 10 - 14
Dewey 338.4
Lexile 1030L
ATOS Reading Level 6.4
Guided Reading Level S
Subjects Economics
Genres Nonfiction
Publisher Crabtree Publishing
Imprint Crabtree Classics
Copyright 2014
Number of Pages 48
Dimensions 8 x 10
Graphics Full-color photographs
BISACS JNF010000, JNF013040, JNF012010
Rights Included WORLD
Language English

Author: Kathryn Hulick

Index
Table of contents
Full-color photographs