The Economics of a Video Game
From the Series Economics of Entertainment
The video game is fresh out of the packaging - but what happened before that to get that game into your hands? The Economics of a Video Game takes a fascinating look at the production process and financing of a video game. Various links in the economic chain include development of a prototype, pitching the game to a publisher for funding, development of the software by designers and programmers, testing, advertising, trade shows demonstrations, packaging, and distribution.
| Format | Your Price | Add |
|---|---|---|
|
978-0-7787-7970-4
|
$25.95 | |
|
978-0-7787-7975-9
|
$11.95 | |
|
978-1-4271-7984-5
|
$31.00 |
| Interest Level | Grade 5 - Grade 9 |
|---|---|
| Reading Level | Grade 6 |
| Age Range | 10 - 14 |
| Dewey | 338.4 |
| Lexile | 1030L |
| ATOS Reading Level | 6.4 |
| Guided Reading Level | S |
| Subjects | Economics |
| Genres | Nonfiction |
| Publisher | Crabtree Publishing |
|---|---|
| Imprint | Crabtree Classics |
| Copyright | 2014 |
| Number of Pages | 48 |
| Dimensions | 8 x 10 |
| Graphics | Full-color photographs |
| BISACS | JNF010000, JNF013040, JNF012010 |
| Rights Included | WORLD |
| Language | English |
Author: Kathryn Hulick
| Index |
| Table of contents |
| Full-color photographs |
Canada
USA
