The Economics of a Video Game
From the Series Economics of Entertainment
The video game is fresh out of the packaging - but what happened before that to get that game into your hands? The Economics of a Video Game takes a fascinating look at the production process and financing of a video game. Various links in the economic chain include development of a prototype, pitching the game to a publisher for funding, development of the software by designers and programmers, testing, advertising, trade shows demonstrations, packaging, and distribution.
Format | Your Price | Add |
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978-0-7787-7970-4
|
$25.95 | |
978-0-7787-7975-9
|
$11.95 | |
978-1-4271-7984-5
|
$31.00 |
Interest Level | Grade 5 - Grade 9 |
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Reading Level | Grade 6 |
Age Range | 10 - 14 |
Dewey | 338.4 |
Lexile | 1030L |
ATOS Reading Level | 6.4 |
Guided Reading Level | S |
Subjects | Economics |
Genres | Nonfiction |
Publisher | Crabtree Publishing |
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Imprint | Crabtree Classics |
Copyright | 2014 |
Number of Pages | 48 |
Dimensions | 8 x 10 |
Graphics | Full-color photographs |
BISACS | JNF010000, JNF013040, JNF012010 |
Rights Included | WORLD |
Language | English |
Author: Kathryn Hulick
Index |
Table of contents |
Full-color photographs |